Hello everyone,
I'm trying to figure out how to recreate the IK stretching shown in an example GIF from the 3.7 release notes: http://esotericsoftware.com/blog/Spine-3-7-released
However, I realised my bones behave differently than in the example and I can't find a way to change it: when the IK constraint comes close to a bone, the bone shrinks both in height and width (see image):
while in the example I'm trying to copy, when the IK constraint gets closer, the bone shrinks its height but expands its width:
I can't find any way to change how the bone's width behaves and basically invert it. Both bones' constraints have the compress, stretch and uniform options selected, which makes it work as intended except for the inverse width behavior when comparing it to that example:
Can someone help me understand how to modify this? I couldn't find anything in the documentation or anywhere so far.
Thank you!