I had something that bothered me about how the Inherit checkmark function works, and I was wondering if anyone brought up a solution to overhaul this feature. My idea is to change it to a drop-down list of Parent bones, letting you select which Parent bone to not inherit the Scale and Rotation. I know Transform Constraints exist, but I would rather not have so many TCs to manage in each of my Spine project. I just believe that my idea for the Inherit function would manage to solve some potential problems, especially if you need to scale or rotate your character overall frequently.