I use to be able to get rid of these glitch by setting padding to 2px in texture export settings. However, I starting to see those glitches coming back everywhere recently. (maybe after upgraded to 4.0 beta ?)
I inspected the exported texture. The sprites are indeed 2px away from each other.
- under Unity 4.0 beta 2021-03-04
When in game with camera movement, the glitch appear:
The edge of an attachment
sRGBTexture = false
alphaIsTransparency = false