Harald wrote
Events are issued by Mecanim itself, so you will always receive them regardless of the offscreen update mode. If you put a print statement into any of the animation methods, you will see that the animations are not evaluated.
Hi Harald
Thanks for the response.
I might be confused. Please bear with me. 🙁
Referring to the Youtube movie.
@0:33
Frame 30, the event in the (Unity) animation tab isn't a spine event, it's just an event created via right clicking on the (Unity) animation timeline. Is that the event you're referring to above? That event has a method saying
print("riunn");
@0:54 The console still prints out "riunn" despite the goblin being out of view and "update when invisible" is set to nothing. Expected outcome would be a pause on the "riunn" counter.
@1:16 The animator controller is still looping the animation too. Expected outcome would be a paused animator controller.
Are these all supposed to occur when setting "update when invisible" to nothing?
Again I might be confused. Thanks for your help