Hi,
when using the Universal Render Pipeline/Spine/Outline/Skeleton-OutlineOnly shader (without keyword _USE8NEIGHBOURHOOD_ON), the result seems incorrect.
in Spine-Outline-Common.cginc, I think numSamples should be 4, not 1
#else // 4 neighbourhood
float numSamples = 1;
float average = (pixelTop + pixelBottom + pixelLeft + pixelRight) * vertexColorAlpha / numSamples;
#endif