been using Spine for a while this is the question I always wonder, so there is this simple attachment which you don't need to set up complex mesh for it, what's the more proper way to bind a bone to it (regarding the performance in real application),
- simply drag this slot to the bone (so the bone becomes the parent of the slot/attachment)
- simply create a minimal mesh (the bounding box) then bind a bone to it
they both work the same in terms of how the bone animates, but is there anything else under the hood that one way is more preferable than the other?