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I was wondering if I could get a little info on the draw order.

I noticed when I change the draw order for one character (skin), it would change it for another as well. I suppose this is alright since it's the 'slot' that's being manipulated and all skins falls under slots.

So is there a way to set the draw order apart skin to skin? Will I have to make separate project files for each new skin? Is there any way around this?

You can't set draw order per skin. Normally you don't need to. Do you have an example of when you would? Usually the slots are the same for all skins. Eg, a shield slot is in front of the body. Maybe you are overloading a single slot and it would be better to have two slots? Otherwise you can change the draw order at runtime. If you still would rather define the draw order in Spine, you could have an animation that has a single key that changes the draw order, then apply this when you change skins.

I think the best way to solve this problem is to create another static bone that will allow me to set a different draw order to it. It's a little more work but it'll get the job done. Thanks for the reply.

Bones are set per slot, so just using an additional slot should work.