I'm making a diver-animation, that is vertical when idle, and horizontal when swimming. I noticed that the transitions between the two stages seem a little stiff in the end, especially when getting up to the vertical position. See GIF below.
Is there any way to set a curve for the transition between the animations, and have it ease in/out, instead of a linear transition? I think that would make the transition seem a lot smoother.
I'm using skeletonAnimation.state.SetAnimation to set the animations. If not, is it possible to animate the percentage of transition yourself, and I could use DoTween to do it?