Hey Harald,
Sure, here you are.
The 2 poses in Spine looks like this :
1 is the final frame of the attack
2 is the first of the next animation (here, idle)
And here is the mixing in Unity
You can clearly see the weapon circling under the player towards the idle position, which I haven't screened to keep it light, the frame is perfectly the same as it is designed
(You can also see the weapon mixing the scale back to (1,1) xD )
The Spine Unity Mixing is currently on 0.2, manually setting this transition to 0.1 reduces the effect but it's still visible, obviously zero results in a strong "snap back" of the whole skeleton. I was hoping to maybe mix the body and not the weapon...
I hope this is all clearer now 🙂