updateAppliedTransform() is listed in the docs as critical to use after updating Bone.a, Bone.b, Bone.c, Bone.d, Bone.worldX, and Bone.worldY.
However, in the Unity runtime, Bone.UpdateAppliedTransform() is an internal method, not a public one.
I want to check if this is an oversight, or if the documentation is out of date.
Thanks!