soyagok11 I made super simple code: spawn mixandmatch actor randomly. and on spawn time, it flickers on single frame. (Played in editor) https://vimeo.com/655620484 0.25x slower video example.
Mario Did you set bones and slots to setup pose? It looks like the first frame doesn't have its bone transforms calculated. See spine-ue4 Runtime Documentation: Resetting to Setup Pose
soyagok11 @Mario I tried setup pose nodes, but it works little, just feels like frequency decreased my code is below
Mario Did you wire up the tick event as described here? spine-ue4 Runtime Documentation: Spine widget for UMG UI That is responsible for calculating all the poses after applying the animation. You can also call it after set animation on the Construct event chain.
Mario Ah, apologies! You can directly call the Update world transform node: https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h#L80
soyagok11 Mario wroteAh, apologies! You can directly call the Update world transform node: https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h#L80 It works. thank you.