Performance impact of having several slots
I'm wondering if there are any performance implications for png sequences in this scenario. When I drag and drop the sequence on a bone, Spine creates a slot per image. When I drag the sequence onto a slot, they all attach to that single slot.
Some games I work on can have rather large png sequences embedded (15-20+ frames, and multiple sequences) in a spine skeleton. Should I recommend to our spine artist to group them under one slot or use the spine default behavior where 1 slot for each image.
Thank you!