- 編集済み
Import project animations
When using import project animations from a project with multiple skeletons, the size of the list does not update changing the skeleton selected.
So if the skeleton selected by default has only one animation, you won't be able to see the full list of animations from other skeletons.
Apart from that, an option to override imported animations would be useful. If reimporting multiples animations, it can be tedious to have to remove the duplicates and rename all the animations.
Sorry for the trouble. Could you tell us what version of Spine editor you are using? In the latest Spine 4.0, the Import Animation
window can be resized manually, but are you using an older version?
Apart from that, an option to override imported animations would be useful. If reimporting multiples animations, it can be tedious to have to remove the duplicates and rename all the animations.
Indeed, I like the idea. On the Import Data
window, an option to overwrite existing attachments is named Replace
, so I created an issue for this as "Add an option to replace existing animations on Import Animation".
https://github.com/EsotericSoftware/spine-editor/issues/636
Indeed, I can resize it, I don't know why I didn't try that, sorry for the trouble!
Indeed, I like the idea. On the Import Data window, an option to overwrite existing attachments is named Replace, so I created an issue for this as "Add an option to replace existing animations on Import Animation".
EsotericSoftware/spine-editor636
Thank you!
I'm glad to hear you got the issue solved! Thank you for getting back to us
We've added "Replace existing animations" checkbox to Import project > animations
in 4.1.22-beta, and it has been released.
Cheers!