Hi there,
I've searched this to no avail. Sorry if it's been already taken care of.
Part of my workflow implies duplicating "main" slots in the Editor (saying "yes" to the "copy animation keys?" dialog), setting them up to Additive or Multiply, and changing the default color of all of them.
For example, I take these...:
...and clone them to get these...:
I do this every time I change a mesh in the Editor, because I always forget to change the duplicated meshes as well. :rolleyes:
I started doing this when I realized how good the tinting was by overlapping the same mesh in normal and additive. But this process of needing to duplicate everything every time I change a vertex... it's a bit annoying.
So, I was asking myself if there isn't a way to do that inside Unity, via the runtimes, when the SkeletonAnimation is being instanced, for example (?).
I know attachments can be manipulated and all but... can slots be setup like this as well?
Thank you.