Hi, looking to get clarification on the usage of the runtimes.
I hired an artist to create animations for me. He used Spine2D to create them and delivered PNG and JSON files. I originally imported them into Unreal Engine, however I'm looking at integrating them into a Javascript engine instead (using MelonJS).
1 - Do I need a license to build a game using Unreal Engine that imports the Spine2D animations using the runtime?
2 - Do I need a license to build a game using MelonJS (or just pure javascript) that imports the Spine2D animations using the runtime?
3 - If I build support for the runtime into MelonJS can that be included in their open source library distribution so others can use it?
Thanks,
Shaun