Hi, you can find an example component for playing the blink animation repeatedly with random time intervals in an example scene of the spine-unity runtime: Spine Examples/Getting Started/1 The Spine GameObject
This sample component is easy to use: Add your skeleton in the scene, then adding the Spine Blink Player
component and set your blink animation reference asset to Blink Animation
. The usage is in the following video:
Please check the actual scene for details on how the code works.