This Is my code for "PlayerController" inside Visual Studio.
I got most of this from a lovely lady who made a tutorial using her Fruits VS Vegetables game. The tutorial was amazing, it helped me out tons. However, my jump animation is only two frames. After my character goes through those two frames, he starts running again in mid-air. I'm so frustrated because all the tutorials on how to fix this are for using Unity; and nothing for using Spine.Unity; How do I fix it so that the sprint animation doesn't begin until Player has touched the ground?