Hi there, I'm experiencing issues using the RenderExistingMesh component and the SkeletonRenderSeperator component on the same Skeleton.
I'm using the RenderExistingMesh component on a child object to make an outline around my skeleton. This works great and follows the animations perfectly, EXCEPT when I enable the SkeletonRenderSeperator component that is sometimes disabled and sometimes enabled on my skeleton. When it's enabled, the outline no longer matches the skeleton and just freezes where it last was when I enabled the SkeletonRenderSeperator component.
Am I missing some setup steps?