Thanks for the message 🙂
I'm hoping to have them on the store this week. Really hoping heh. The packs are basically ready but was waiting for Nate to get back from vacation to work out some logistics.
The character controllers are physics based, but also use raycasting to detect the current state of the character. Rather than adding forces they just set velocity. So technically they're a hybrid.
The two controllers cannot operate on the same character at the same time, but they do play well with eachother. They're built in a way that could be merged, but I'm not planning on doing the heavy lifting for that heh.
Support for native keyboard/mouse, InControl, and Rewired is included as well.
Price point I'm setting at $40 for a character + controller, and probably $20 for each additional char/controller. I'm planning on creating a few more as well, the next being Equipman which showcase how to create a character and rig for extendable content characters that equip armor, weapons, so on and can dynamically load/unload atlases and skins n' what not.
Keep your eyes peeled 🙂 Soon!