Hello. Is there a way to draw individual slots with current animation applied? I have a Spine animation that is a giant four legged transport droid. I would like to draw it in two passes so that smaller characters appear to be underneath it. I would like to draw two of the legs after I draw the characters to achieve this effect. Is this possible using the spine runtimes? I am using C#/XNA.
Thanks in advance
EDIT: I thought maybe I could set the alpha to 0 on each Slot I do not want to draw, and then just render the skeleton again, but that does not appear to work.