Hi,
Some background of my use case:
Happens that I have two skeletons, one for characters and one for scenario. I setup the folders to pack so theres a "main folder", where I have some images of characters for frame animations, a subdirectory on the main folder called "SpineCharacters" that I use for the character skeleton, and another subdirectory on the main folder called "Scenario" so I use that for the scenario skeleton.
Then, with libgdx TexturePacker I pack the "main folder" with combineSubDirectories set to true, so I have one atlas for all objects (characters, scenario, etc, all in one atlas).
But, I encountered a problem with this setup. I wanted to use some images from the "Scenario" folder with my characters skeleton, so I have to change the Images folder in Spine to the "main folder" to use the Scenario folder... and yes, it doesn't find ALL the images for the skeleton, which is normal.
I already created a lot of Skins, so changing every single image to the new setup (adding a relative path to every image or assigning again all the images) isn't an option. So, I changed the Images folder to "Scenario" for a while, used the images that I wanted, and then changed again to "SpineCharacters" folder, so every image is found except the ones that I use from the "Scenario" folder.
This way, the regions would be found from the atlas, even if they aren't seen on Spine. BUT... it would be nice if there's an easy way to change the directory and fix the folder for every image to a relative one, because I will have to be changing the folder everytime I need to update that skeleton
Not really urgent, but would save some time for those that... well... doesn't plan their images directories right .___.