Hi,
we have recently updated both the spine software and runtime but we have encountered an annoying bug when playing the animations ingame.
The elements seems not to be drawn in the order set in Spine.
For example during the same animation on the same frame, in the Spine software it renders: http://puu.sh/7m74V.jpg , wheras in Unity it renders: http://puu.sh/7m6VD.jpg
So in Unity, the character looks like some of his parts are blinking...
Are we missing something ?
Note: We first noticed this problem on a 2-month old Spine-generated animation. I thought that maybe the animations generated by the older Spine Software were not compatible with the new Unity runtime, but I've tried to re-export the animation using the latest version of the Spine Software, and still the same issue !