First off we'd like to wholeheartedly thank you guys for making Spine so easy to use as well as easy to implement the run times. It has been nothing short of joyful to work with :rofl:
With it, we've created Fishy Business (http://www.khelainteractive.com/games/fishy-business/), our twist on the well-known genre of ‘catching falling items in some sort of bucket’ game. Here's a screenshot showing a spine animation being tweened across the screen as well as falling fish with a 'flailing' animation also done with spine:
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We've been throwing more and more things at spine and it just keeps taking the punches. Currently, our game has 10 characters to choose from, all using the same skeleton + animations with different skins:
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These characters can also purchase and equip clothing with additional slots with skin attachments:
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All that, with little to no performance hits to our game! Here is a neat little score counter I mocked up in Spine:
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Here are a few of the character animations up close and personal:
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I'm still fairly new to the animation game so any feedback is welcome and encouraged! If you're interested, you can download the most recent build from our website (http://www.khelainteractive.com/games/fishy-business/).
Thanks for looking, and thanks again for making Spine!!