I have made a new outfit for my character which is already rigged and animated and I would like to use this rig and animation for my new outfit, however adding a skin into the spine project would not work since the outfit is too different from the first one and every meshes have to be modified.
So I duplicated my Spine project and I am saving my new images in the Image folder, giving them the same name as the old ones.
Since my image is modified, Spine ask me if I want to keep the size or to extend it to the mesh, I want it to stay as it is so I click on keeping the same size.
Then I click on modify the mesh to modify every vertices so they are well placed onto my new image, they keep their weights and everything is good until now.
But then when I exit the modifying mesh view, my mesh takes back it's previous coordinates, and so I have to move every vertices to their new place so my new image looks good and not all squeezed because it has the previous mesh placement. In order to do so and to have a my vertices setted at the right place, I need to make a printscreen of my mesh in the edit mesh view, and put this image in my project to use it as a layer/guide to put back all my vertices in their exact position so my new image looks good and has it's correct mesh and animation.
This is a working way to do it, but it takes a lot of time moving every vertices twice, once to modify the mesh which is necessary, but the I would like to get rid of this second manipulation in which I need to move all my vertices again so my image is not squeezed with the previous mesh coordinates, I don't know if you understand my issue, but if you do and if you have a way to pass through that it would be really great !
Thanks for you time and your help, and sorry if it's something that has already be discussed, I looked a bit into the forum but didn't find this exact problem.