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Problem statement
Spine version 3.8.99, Spine-unity 3.8
My animation has an IK constraint timeline with softness changes between key frames.
When I export the project with binary data then import into unity. As a result I got wrong curve
information(actually wrong curve type) in SkeletonBinary.ReadCurve().I debugged the code and found that some curve turned into "stepped" while their type should be
"bezier".But when I export the project using json data, the curve information is all right and works fine.
Debug
- I logged the curve type in SkeletonBinary.ReadCurve() and SkeletonJson.ReadCurve() method, here's the screenshot.
Binary(wrong curve type):
Json(correct curve type):
I have no idea it's a bug or not, hope someone can help me solve my problem : )
Attachment
Here is my test project which has the same issue.