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  • Toggling Inverse Kinematics feature during certain frames or animations

I bought a unity asset which contained a good number of animations done using Spine Pro. The animations are pretty well done, but they used IK to animate the legs only, and animated the hands using forward kinematics. Some of the animations I am trying to add myself would really benefit from the usage of IK, but if I add IK, all other animations are affected by it. Is there any way I can add IK to my character, but keep it's usage in certain animations, or within certain frames of any animation?

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Sure: Set the IK constraint mix to 0 in setup mode. In animations where you want IK, set the mix to 100.

It seems to be working. Thanks.

  • Nate が「いいね」しました。