Hi all.
When I use an .atlas file that has been exported with an offset other than 0,0 and a orig != size, the bones seem to distort when they are rotated.
I have had no distortion when offset = 0,0 and orig = size.
This seems like a pretty huge bug, I'm surprised that no one else has run into it.
For me it basically brakes the runtime completely.
Has anybody else had this issue, and can anybody help?
I have had the same problem with or without sterling, so it is definitely something in the as3 runtime.