Hi, is there any possibility to use SpineBoneNode to override rotation/position only in drive mode(like in Unity in SpineUtilityBone)? It seems like bone takes whole transform from node
if (bone_mode == SpineConstant::BoneMode_Drive) {
bone->set_global_transform(this_transform);
} else {
set_global_transform(bone_transform);
}
The easiest solution would be just to add few more modes and set global rotation/position accordingly or maybe there is other solution