I'm using spine for my characters for my visual novel game (I'm also using naninovel), and wanted to make a glitch effect that I can enable and disable at will. So, I try and learn to create it on Unity's Shader Graph. (I tried to create it in "Sprite lit shader", in case this affects anything)
From the tutorials that I found, it seems that I need a material for each shader graph. I have tested this on normal sprite and it works just fine.
Problem is, I can't seem to add a new material in the Mesh Renderer. I've read some related post in this site, but being new to both shader graph and spine, I'm not sure where to start.
Any help would be appreciated, thanks!