I am in the process of creating a spine animation for my character. After rigging said character I started looking for a tutorial on how to rig/animation characters with weapons. That being said all I found was tutorials where the weapon is in the same project as the character, which is not my case.
I've watched this video multiple times How to Make a Character Aim a Weapon - Spine 2D Tutorial for Beginners, I've also look through and understand the samples provide with the Unity Runtime (the runtime I am using).
In my case, I have a total of 218 weapons which I would prefer using separate from the character spine because I will be using them separately in certain parts of my game (inventory, menus, etc.)
So my question is, how am I supposed to go about animating my character with those 218 weapons. What I mean by animating is mostly; holding, aiming and firing. Surely there is a better way than creating 654 semi-unique animations...
What I mean by dynamic animations, is that would there be a way for me to reuse the same animations for all my weapons but then dynamically change certain parts of that same animation to accommodate the different cases. The main example would be hand placement, all my weapons do not have the same layout, therefore the hands would need to placed in different locations.
Any help is more than appreciated.