@paulp The problem is that the bone TurtleHead
has Inherit Scale
disabled, but the Unity Transform
hierarchy, which mirrors your bone structure using SkeletonUtilityBone
GameObjects, has no option to ignore parent scale.
The solution is to move the TurtleHead
GameObejct from being a child of the Turtle4
GameObject (its parent bone) to being a child of the main SkeletonAnimation
GameObject as shown below. Then remove the SkeletonUtilityBone
component at the re-parented TurtleHead
GameObject and instead add a BoneFollower
component set to follow the TurtleHead
bone.
Sorry that the setup procedure is a bit more complex here, unfortunately Spine's hierarchy system is more powerful than what game engines usually have to offer.