@GambitAnimating Thanks for sending the updated files. The problem seems to be tied to the
foot_r bones having
Inherit Rotation disabled and at the same time being scaled -1 in X direction. This seems more like unclean skeleton setup and not like being done on purpose, so this should perhaps be cleaned up anyway. After enabling
Inherit Rotation and setting X Scale to 1.0, everything displayed correctly when re-exported and played back in Unity.
I've opened a ticket here for this issue for you to subscribe:
Unfortunately I'm afraid that since due to this scenario being an edge case and skeleton baking not being recommended to be used, we won't get to fix this issue in the near future. Especially with the new 4.2-beta release, we have to attend more pressing matters currently.
Until this issue is fixed, we highly recommend cleaning up the skeleton setup according to the text above.