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  • Trouble with adjusting bone attached to mesh

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Hello, I'm new to the forum and I just bought a license hoping to use it for my freelance. Overall I'm enjoying the software and still learning it.

I've been looking through the forums and watched your tutorials and cannot find a solution to this problem. It seems that once I convert an image to a mesh, it locks onto the bone permanently. I'm trying to adjust my bones according to how I've created my mesh, but whenever I translate my bones, the image moves with it even with compensate on. I manage to find a work around by binding weights to a different bone, but it's very counterintuitive. Is there a better way of adjusting my bones with the mesh locked in place? Also, is there a way keep the mesh visibility on while adjusting my bones, just to be precise on how where to place it. Here's a video, sorry that it's blurry and thank you.

http://youtu.be/pX_tKYNt9Mc

Ah, that's bug due to some recent mesh changes


image compensation isn't working with meshes. Fixing now! 🙂


Ok, fixed in 1.8.29, will release tonight.

You have quite a lot of vertices in your mesh. :o Do you really need so many? If you are exporting images or video it doesn't matter, but with JSON or binary at runtime there is some cost to transforming the vertices.

Oh, I was experimenting, hahaha. Also, is there a way to toggle the mesh wireframe visibility while adjusting the bones? It's just when I want to be precise on where to place them. Thanks for responding! 😃

1.8.29 is up!

Sorry, there isn't a way to show the mesh while you edit bones.

Awesome. It seems to work for me! Thank you guys! As for the mesh visibility, is there a way to recommend it? I'm having to adjust my bones as I mess around with the mesh. It would greatly save some time. I know I can click on the mesh to see it, but having to click back and forth would seem like like a hassle in the later run especially for more complex rigging. In any case, thanks a lot!

Can you explain how seeing the mesh would help? It's usually not so important to be super accurate when placing a bone.