Hi,
I'm using spine as you could probably guess as I'm posting here, anyways, I'm creating a multi skinned character with a lot of possible skin (Like body, ears, eyes, ect...)
I was wondering if it was possible to merge two existing skin into one ?
I'm not talking about using two skin in Unity with mix & match, I'm talking about taking one skin (The "Normal" body by exemple), duplicate it and merging it with another one (Like merging "Normal" body and "Orc" body).
It is probably a unique problem though, we are creating new skin at every update we do, so we've got our base animation and we import in it the newest character (Photoshop to spine), and sometimes their skins doesn't have all slot the base body got.
So what I'm doing is duplicate / link mesh of the "Normal" body skin, import the new skin, and drop all duplicated pic / mesh to then finaly remove all unneccessary part.
My question was : Does it exist a way of doing the
So what I'm doing is duplicate / link mesh of the "Normal" body skin, import the new skin, and drop all duplicated pic / mesh
I know that if you duplicate a skin it ask you if you want to duplicate mesh, keys and all too, but so far I doesn't seems to have found a way to merge two skin, keeping key and all
Anyway, nice job 👍