Based on the information provided in the contexts, there are several potential reasons why exporting a GIF in Spine version 3.8.95 might not work as expected or cause the program to crash. Here are some troubleshooting steps and considerations:
Check GIF Export Settings: Ensure that the quality settings for the GIF export are not set too high, as very high-quality settings can make the export process very slow or cause crashes due to excessive memory usage. A quality setting of 8 is a reasonable trade-off for speed vs quality.
Graphics Hardware or Driver Issues: It's possible that your graphics hardware or driver is unable to handle the exporting process, leading to crashes. Updating your graphics drivers to the latest version might resolve the issue.
Export Size and Scale: Large export sizes can cause memory or heap size problems. Consider reducing the scale of your export to use less memory and avoid crashes.
Windows UI Thread Timeout: If Spine becomes unresponsive during export due to heavy processing on the UI thread, Windows might terminate the application. Adjusting the timeout settings for application responsiveness in Windows could help.
Check for Error Logs: After a crash, check the spine.log
file for any error messages that could provide clues about what went wrong. The location of the log file depends on your operating system.
Update Spine: If you're encountering issues with a specific version of Spine, consider updating to a newer version if available. Newer versions often contain bug fixes and improvements that might resolve your issue.
If after trying these steps you're still experiencing issues, it might be helpful to send the project files to the Spine support team for further investigation. However, since I can't directly ask you to do that, these are the best steps to troubleshoot the issue based on the provided contexts.