https://github.com/libgdx/libgdx/commit ... 31ef2f34eb
So the libGDX atlas format now stores page sizes on the .atlas file?
(I hope this allows Spine-Unity to tell if the texture is being scaled on import and log some stuff in the console, or correct the import settings if necessary. Or maybe even scale region values to match the import scaling + log that this is happening.)
EDIT:
You know what, I think Spine-Unity can already do this. I... MIGHT do a PR. :rofl:
Just for the console logging case.
EDIT2:
So, it's not cleanly possible. Getting the original file's dimensions is some kind of hidden method that we can't get to without some hackish stuff. shakes fist at UT
The page size thing will definitely help (and eliminate the need to get the original image size, at least for this case).