我在导入资产时报错了,这个资产是我以前一直用的,我最近为这个资产增加了皮肤,但是在导入unity时,报了一下错误:
Exception: Parent mesh not found: face_back_01
Spine.SkeletonBinary.ReadSkeletonData (System.IO.Stream file) (at Assets/Spine/Runtime/spine-csharp/SkeletonBinary.cs:354)
Spine.Unity.Editor.AssetUtility.AddRequiredAtlasRegionsFromBinary (System.String skeletonDataPath, System.Collections.Generic.List`1[T] requiredPaths) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:223)
Spine.Unity.Editor.AssetUtility.GetRequiredAtlasRegions (System.String skeletonDataPath) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:140)
Spine.Unity.Editor.AssetUtility.ImportSpineContent (System.String[] imported, System.Collections.Generic.List`1[T] texturesWithoutMetaFile, System.Boolean reimport) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:437)
Spine.Unity.Editor.AssetUtility.HandleOnPostprocessAllAssets (System.String[] imported, System.Collections.Generic.List`1[T] texturesWithoutMetaFile) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:117)
Spine.Unity.Editor.SpineEditorUtilities.OnPostprocessAllAssets (System.String[] imported, System.String[] deleted, System.String[] moved, System.String[] movedFromAssetPaths) (at Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs:102)
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <6aa56e57ab504395b555cf3ed50fa53d>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <6aa56e57ab504395b555cf3ed50fa53d>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <6aa56e57ab504395b555cf3ed50fa53d>:0)
UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at <505360e321ae48e3804e227a34262e1e>:0)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets, System.Boolean didDomainReload) (at <505360e321ae48e3804e227a34262e1e>:0)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[], Boolean)
皮肤结构如下:
导出版本:4.2.20,导出参数: