Hello! I'm trying to create multiple bones rotating in a perfect 360 degree loop but offset from each other.
Offset needs the first and last keys to be the same, but if I set the first and last keys to 0 degrees, obviously no rotation is happening.
If first frame is 0 degrees and last is 360, this is a perfect loop of a single rotation but I now cannot offset because the first and last frames are different values.
If I do what used to work with 4 keyframes (0, 120, 240, 0) the final section (240-0) now rotates back the opposite direction.
is there a solution for this or do I have to manually set the rotation offset myself with rotation values?
layer 1 (0 to 360)
layer 2 (30 to 390)
layer 3 (60 to 420)
etc.?