Hello,
First of all, awesome program and lib!
I've got a few questions.
A - How is it possible to say, make the head look at X? Lets say the character is holding a gun and is pointing it at X position. That involves a lot of bones. I noticed you can pick a bone and rotate it, but is there a proper way to do this for all bones?
B - Is it possible to control the legs of a character and the torso separately? Say the torso is doing animation A, while the legs are doing animation B.
C - What is the proper way to control the speed of some animation? Lets say, a slower run, faster run.
D - Editor wise: Is there planning IK? Lets say, to move a hand up, I grab the hand bone, translate it up, and all the childs will move properly (instead of rotating 3 bones like right now).
E - Editor wise: Is there a way to limit the angle of a bone? Lets say, I want to limit how much a leg can bend.
That would be all. I know is too much Thanks in advance :* !