Hey,
I was talking to my programmer partner about how nice it would be not having to rely on diferent animation systems in our project, and we were wondering if it would be viable to use Spine for everything.
All the game characters will be animated using Spine, but there are some minor things that should be animated (sometimes using traditional animation), like projectiles, and I'd like to know if it would make sense to create a skeleton with just the root bone and a sequence attachment to create such animated objects.
The game is not going to feature massive amounts of enemies/npcs/projectiles on screen. Think of something in the lines of classic zelda games. 4 - 5 enemies at most at the same time and maybe a boss spawning a barrage of 10 - 20 projectiles.
Do you think this could be handled using only Spine skeletons?
Oh, btw, the game will be on PC, Xbox, PS and NS.
Thanks in advance for your insights!