I would like to extend my sincere gratitude to the Spine team for their excellent physics system. However, I am currently experiencing some issues with my physically-based model in Unity when using velocity to control movement:
The images controlled by the physics system are experiencing high-frequency abnormal jitter, even when I reduce the position and rotation values of Physics Inheritance. This problem can only be alleviated, but not completely eliminated. Reducing the Fixupdate time interval will improve the situation, but it is not feasible in terms of performance, so I would like to seek a solution to this problem. Thank you!
My Unity version: 2020.3.24f1c2
My Spine version: 4.2.37