Hi Spine team.
first of all thanks you for service
back to main purpose I have Problem of skeleton mecanim
as you know there is animator that has aniclip as subasset (I call this A)referenced in skeleton data
when spine anim modified also animation clip modified.
but sometime animation clip not updated so I push forceupdate animation clip button
and then animator as referenced by skeletondata all state gone!
so I made another animator(I call this B) and then make state and connect animation clip as subasset A
but when spine animations are updated animation clip reference is broken.
so If I want to apply new spine anim clip, I should drag and drop all animation clip to animation state of B
Why I should do this?
Please Let me know how to update skeleton mecanim clip.
here is my unity spine runtime package version
This Spine-Unity runtime works with data exported from Spine Editor version: 4.0.xx
Package version: spine-unity-4.0-2021-08-16.unitypackage
thanks you spine Team!