To put a gun on your character and change it via a UI, you can use Spine's attachment and skin features. First, ensure that your character's skeleton has a slot for the gun. You can use the SetAttachment
method to change the gun attachment at runtime. For example, in Unity, you can use skeleton.SetAttachment("gunSlot", "gunName")
to set the gun attachment. If you have multiple guns, you can store them as different attachments or skins and switch between them using the UI. You can also use skins to manage different weapon appearances and switch them at runtime. This approach allows you to dynamically change the weapon your character holds without needing to modify the animations or the Spine project itself.