Hmm I seem to be stuck. This project is targeted for iPhones only. It is using the objective-c sprite-kit and Spine. I have the following skeleton
SpineSkeleton *_playerSkeleton;
And I want to change the value of flipX. So I would think you do something like this
_playerSkeleton.flipX = YES;
But flipX is not a property of SpineSkeleton.m , digging through the code flipX/flipY are never mentioned in SpineSkeleton class.
SpineSkeleton is located in my Spine-Sprite Kit folder
However if I go up to the Spine-c source code and navigate to the Skeleton.c class I at last find flipX and flipY being used. But I'm not sure how I would changed the values of either of these since my SpineSkeleton is a SpineSkeleton and not a Skeleton and I don't see SpineSkeleton inheriting from Skeleton.
Thanks for the help!