medard
That might be related to texture filtering.
Pixelated textures usually imply Nearest filtering, but Linear is used by default, so that's strange.
spine-phaser uses spine-webgl under the hood, and for textures, it utilizes our GLTexture class.
Try using setFilters on the texture and check if the results match your expectations.
If you still encounter issues, I’ll need you to share a minimal reproduction project so we can visualize and debug the problem.