• EditorBugs
  • 编辑网格工具栏变透明


当我使用编辑网格之后,快速进行网格描绘,会使界面变的透明

  • Misaki がこの投稿に返信しました。
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    另外能否给描绘完之后的【确定】也添加一个快捷键

    yugutou Thank you for reporting the issue! I have confirmed that we can reproduce this issue and have created an issue ticket to fix it: EsotericSoftware/spine-editor879


    另外能否给描绘完之后的【确定】也添加一个快捷键

    Indeed, since pressing Enter is treated as pressing OK in the Rename <Item> and Split windows, I think pressing Enter should be treated the same as pressing OK when tracing the mesh. I have created an issue for the improvement here: EsotericSoftware/spine-editor880

    • yugutou がこの投稿に返信しました。

      Misaki 感谢!这对于快速编辑网格很有用!

      • Misaki が「いいね」しました。

      Misaki 我很高兴有看到最新4.3.08解决了这个问题。

      这个按键也可以按【enter】来退出,但是请问是否能为这个按钮自由设置快捷键呢,毕竟【enter】位于键盘的另一端,实在太远了。

      • Misaki がこの投稿に返信しました。

        yugutou Thank you for using 4.3.08 so soon! 😃

        I suppose it is possible to create a hotkey for this purpose, but from the perspective of consistency with the behavior of other windows, I think it would be odd to create a hotkey for confirmation just for tracing.

        I think this is something that should be solved by user ingenuity rather than the editor feature. For example, before sequences were available, Erika used AutoHotkey to create a script for easily switching between frame animations:
        https://esotericsoftware.com/forum/d/8833-suggestion-auto-swap-for-imported-frame-animations
        A similar script could still be set up today to automate consecutive hotkey inputs. (The OK button for tracing remains disabled until tracing is complete, so scripting it may take a bit more effort.)

        Ideally, I believe a dedicated function for mass mesh tracing should be added rather than relying on a hotkey-based solution. (Just to clarify, multiple mesh tracing is also on our roadmap!: EsotericSoftware/spine-editor852 )

        • yugutou がこの投稿に返信しました。

          Misaki 目的只是为了描绘完成之后,可以通过快捷键快速确定,毕竟同过enter确定实在太远了,一只手不方便操作。不行的话就算了,感谢您的答复!