I have a character in Spine that uses multiple weapon skins (bow, spear, and staff). The idle, walk, hurt, animations work fine across all skins. However, the problem arises with the attack animation: the spear and staff share one attack animation, but the bow needs a different attack animation. When I create a separate attack animation for the bow, it ends up affecting the spear and staff having the bow animation as well.
What can i do to avoid this?
I tried making separate slots for all the weapons as well
Isolate weapon specific animations in Spine without affecting other skins.
Bee Perhaps what you are looking for is a skin bone and skin constraint. This would allow the bow bones to be applied only when the bow skin is applied. This allows you to use the exact same attack animation, but have it move differently depending on the skin. For more information, please see the following sections of the Spine User Guide:
https://esotericsoftware.com/spine-skins#Skin-bones
https://esotericsoftware.com/spine-skins#Skin-constraints