To address the issue of physics behaving unpredictably when flipping through screens in Unity, you can adjust the Physics Inheritance
setting in the Advanced
section of the SkeletonAnimation
component. This setting allows you to control how the physics constraints of the skeleton are affected by the GameObject's transform movement, effectively isolating the physics from external transformations. Additionally, while baking physics is an option, it may not be ideal for dynamic animations with loops or interchangeable tracks. Instead, focus on configuring the physics settings to ensure stability and consistency across different game states. For more detailed guidance, you can refer to the Spine-Unity documentation.