Hey, i am trying to find a way to get layering set between 2 Spine Entities with in Unity.
I am using 2DTK and the Spine Runtime for it, building a top down 2d hack and slash.
and example of what i am trying to fix up and make look better is the following
I have Tree Object what i want the Stump part of the tree to be all ways below my player and the Truck and Branches above it.
i have a simple solution for this by applying the y to the z position, but some time the roots of the tree gets above the player.
I have other plan to do the same thing with other elements working along the same line of thought the reason i want to build them in Spine is for skinning parts and building more elements with less data, and animating key things such as damage to building or cutting down trees
So if there is a way to get layer draw order and apply that to draw layer of 2DTK, or have the Skeleton Mesh Set a distance in z between the element so when the 2 entities get close and their world z position lines up the layer z pos have then above or below the other entities element.
Not sure if i got my point across enough let me know
Thanks