• Bugs
  • [2.1.10] Flip X/Y cause bone to inherit rotation wrong

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Hey guys, here is a problem:

Initial state looks like so:

And project structure:

Bone "right(x_flipped)" is flipped by X...
And now we just try to rotate "base" bone by 30 degrees clockwise. In this moment I expect that right bone will participate like an always, but just has flipped slots (I found this is the only way to flip images). But, flipped bone inherit rotation without paying attention that it is flipped. Just look at it:

Actually, I'm not sure this is a bug, but I think it's a little strange behavior.

BTW, is there some other way to flip images?

Thanks.


Check project in attachments.

4日 後

We've ran into the same problem recently. I consider this as a bug.

8日 後

I've informed Nate of this. Hopefully he can look into it soon.

Sorry for the trouble guys 🙁

10日 後

I`ve notice that too. Looking forward a correction.

4日 後

Hey, any news on this?

I'll see what I can do to get it sorted ASAP. Sorry for the wait!